Title: Multiresolution representation and deformation of wavelet-based 3D objects
Authors: Heurtebise, Xavier
Thon, Sébastien
Gesquière, Gilles
Citation: WSCG '2006: Short Papers Proceedings: The 14-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 - February 2, 2006, p. 69-76.
Issue Date: 2006
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2006/Papers_2006/Short/!WSCG2006_Short_Proceedings_Final.pdf
http://hdl.handle.net/11025/6598
ISBN: 80-86943-05-4
Keywords: počítačová grafika;virtuální skulptura;voxely;míra detailu;3D vlnky
Keywords in different language: computer graphics;virtual sculpture;voxels;levels of details;3D wavelets
Abstract: In a virtual sculpture project, we would like to sculpt in real-time 3D objects sampled in volume elements (voxels). The drawback of this kind of representation is that a very important number of voxels is required to represent large and detailed objects. As a consequence, the memory cost will be very important and the user/object interaction will be slowed down. In order to allow real-time performance, we propose in this paper a multiresolution model that represents the object with more or less detailed levels thanks to a 3D wavelet transform. We use the marching cubes algorithm to display a triangular surface of the 3D object in various resolutions. To update quickly this surface during sculpture process, we propose a storage method for all the triangles that allows to rebuild only the modified parts of the 3D object. Moreover, to speed up processing and user/object interaction, we also propose a cache system to store in memory the most frequently used levels of details of the 3D object.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2006: Short Papers Proceedings

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