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dc.contributor.authorArya, Alia
dc.contributor.authorDiPaola, Steve
dc.contributor.authorJefferies, Lisa
dc.contributor.authorEnns, James T.
dc.contributor.editorJorge, Joaquim
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-12-19T12:38:42Z-
dc.date.available2013-12-19T12:38:42Z-
dc.date.issued2006
dc.identifier.citationWSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 287-294.en
dc.identifier.isbn80-86943-03-8
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6632
dc.description.abstractModern multimedia presentations are aggregations of objects with different types such as video and audio. Due to the importance of facial actions and expressions in verbal and non-verbal communication, the authors have proposed “face multimedia object” as a new higher-level media type that encapsulates all the requirements of facial animation for a face-based multimedia presentations within one single object. In this paper, Interactive Face Animation - Comprehensive Environment (iFACE) is described as a general-purpose software framework that implements the “face multimedia object” and provides the related functionality and tools for a variety of interactive applications such as games and online services. iFACE exposes programming interfaces and provides authoring and scripting tools to design a face object, define its behaviours, and animate it through static or interactive situations. The framework is based on four parameterized spaces of Geometry, Mood, Personality, and Knowledge that together form the appearance and behaviour of the face. iFACE can function as a common “face engine” for design and run-time environments to simplify the work of content and software developers.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2006: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectanimacecs
dc.subjectobličejcs
dc.subjectmultimédiacs
dc.subjectinteraktivní aplikacecs
dc.subjectiFACEcs
dc.titleSocially Communicative Characters for Interactive Applicationsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedanimationen
dc.subject.translatedfaceen
dc.subject.translatedmultimediaen
dc.subject.translatedinteractive applicationsen
dc.subject.translatediFACEen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG '2006: Full Papers Proceedings

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