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DC poleHodnotaJazyk
dc.contributor.authorPapaioannou, Georgios
dc.contributor.authorGaitatzes, Athanasios
dc.contributor.authorChristopoulos, Dimitrios
dc.contributor.editorJorge, Joaquim
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-12-20T13:10:51Z-
dc.date.available2013-12-20T13:10:51Z-
dc.date.issued2006
dc.identifier.citationWSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 87-94.en
dc.identifier.isbn80-86943-03-8
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6658
dc.description.abstractOcclusion culling is a genre of algorithms for rapidly eliminating portions of three-dimensional geometry hidden behind other, visible objects prior to passing them to the rendering pipeline. In this paper, an extension to the popular shadow frustum culling algorithm is presented, which takes into account the fact that many planar occluders can be grouped into compound convex solids, which in turn can provide fewer and larger culling frusta and therefore more efficient elimination of hidden geometry. The proposed method combines planar and solid occluders using a unified selection approach and is ideal for dynamic environments, as it doesn’t depend on precalculated visibility data. The solid occluders culling algorithm has been applied to commercially deployed virtual reality systems and test cases and results are provided from actual virtual reality shows.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2006: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectvirtuální realitacs
dc.subjectviditelnostcs
dc.subjectpočítačové hrycs
dc.subjectdynamické prostředícs
dc.titleEfficient Occlusion Culling using Solid Occludersen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual realityen
dc.subject.translatedvisibilityen
dc.subject.translatedcomputer gamesen
dc.subject.translateddynamic environmenten
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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