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dc.contributor.authorRebollo, C.
dc.contributor.authorRemolar, I.
dc.contributor.authorChover, M.
dc.contributor.authorRipollés, O.
dc.contributor.editorJorge, Joaquim
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-12-20T13:36:28Z-
dc.date.available2013-12-20T13:36:28Z-
dc.date.issued2006
dc.identifier.citationWSCG '2006: Full Papers Proceedings: The 14-th international Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006: University of West Bohemia, Plzen, Czech Republic, January 31 – February 2, 2006, p. 335-342.en
dc.identifier.isbn80-86943-03-8
dc.identifier.urihttp://wscg.zcu.cz/WSCG2006/Papers_2006/Full/!WSCG2006_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6661
dc.description.abstractOutdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-time rendering of these scenes because of the large number of polygons. Multiresolution modelling has been successfully presented as a solution to the problem of efficient manipulation of highly detailed polygonal surfaces. This article describes a new continuous multiresolution hardware-oriented model that can represent tree foliage with different levels of detail. The multiresolution model presented in this paper, Level of Detail Foliage, takes advantage of the programmable rendering pipelines nowadays available in most video cards. The geometry of the foliage is divided into a number of clusters, in some of which the detail can change while the rest of the clusters remain unaltered. This division of the foliage remarkably diminishes the number of vertices sent to the graphics system because only the information of the changed clusters are updated. The independent clusters condition a data structure that makes the time required for visualisation of the foliage more efficient. Here we present the data structure and the retrieval algorithms, which favour the extraction of an appropriate level of detail for rendering.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2006: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectpočítačové modelovánícs
dc.subjectvirtuální prostředícs
dc.subjectvizualizacecs
dc.subjectmíra detailucs
dc.titleAn efficient continuous level of detail model for foliageen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedcomputer modellingen
dc.subject.translatedvirtual environmentsen
dc.subject.translatedvisualizationen
dc.subject.translatedlevel of detailen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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