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Journal of WSCG
Volume 21 (2013)
Volume 21, Number 1 (2013)
Volume 21, Number 2 (2013)
Volume 21, Number 3 (2013)
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Issue Date
Title
Author(s)
2013
Interaction with Dynamic Large Bodies in Efficient, Real-Time Water Simulation
Kellomäki, Timo
2013
A GPGPU-based Pipeline for Accelerated Rendering of Point Clouds
Günther, Christian
;
Kanzok, Thomas
;
Linsen, Lars
;
Rosenthal, Paul
2013
Multiple Live Video Environment Map Sampling
Nikodým, Tomáš
;
Havran, Vlastmil
;
Bittner, Jiří
2013
Úvodní strany
-
2013
GPU real time hatching
Jordane, Suarez
;
Farès, Belhadj
;
Vincent, Boyer
2013
A Muscle Model for Enhanced Character Skinning
Ramos, Juan
;
Larboulette, Caroline
2013
Optimizing Multiple Camera Positions for the Deflectometric Measurement of Multiple Varying Targets
Lobachev, Oleg
;
Schmidt, Martin
;
Guthe, Michael
2013
Constrained Up-Scaling for Direct and Global Image Components
Bader, Julian
;
Pätzold, Martin
;
Kolb, Andreas
2013
Frequency-based Progressive Rendering of Continuous Scatterplots
Molchanov, Vladimir
;
Fofonov, Alexey
;
Linsen, Lars
2013
LightCluster - Clustering Lights to Accelerate Shadow Computation
Wiesenhütter, Daniel
;
Klein, Andreas
;
Nischwitz, Alfred
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