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dc.contributor.authorJordane, Suarez
dc.contributor.authorFarès, Belhadj
dc.contributor.authorVincent, Boyer
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-01-31T09:10:37Z
dc.date.available2014-01-31T09:10:37Z
dc.date.issued2013
dc.identifier.citationJournal of WSCG. 2013, vol. 21, no. 2, p. 97-106.en
dc.identifier.issn1213-6972 (Hardcopy)
dc.identifier.issn1213–6980 (CD-ROM)
dc.identifier.issn1213–6964
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-2.pdf
dc.identifier.urihttp://hdl.handle.net/11025/6972
dc.description.abstractHatching is a shading technique in which tone is represented by a series of strokes or lines. Drawing using this technique should follow three criteria: the lighting, the object geometry and its material. These criteria respectively provide tone, geometric motif orientation and geometric motif style. We present a GPU real time approach of hatching strokes over arbitrary surfaces. Our method is based on a coherent and consistent model texture mapping and takes into account these three criteria. The triangle adjacency primitive is used to provide a coherent stylization over the model. Our model computes hatching parameter per fragment according to the light direction and the geometry and generates hatching rendering taking into account these parameters and a lighting model. Dedicated textures can easily be created off-line to depict material properties for any kind of object. As our GPU model is designed to deal with texture resolutions, consistent mapping and geometry in the object space, it provides real time rendering while avoiding popping and shower-door effects.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectnefotorealistické vykreslovánícs
dc.subjecthatchingcs
dc.subjectstínovánícs
dc.subjectgrafické procesorycs
dc.titleGPU real time hatchingen
dc.typearticleen
dc.typečlánekcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatednon-photorealistic renderingen
dc.subject.translatedhatchingen
dc.subject.translatedshadingen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 21, Number 2 (2013)

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