Title: Screen Space Foam Rendering
Authors: Akinci, Nadir
Dippel, Alexander
Akinci, Gizem
Teschner, Matthias
Citation: Journal of WSCG. 2013, vol. 21, no. 3, p. 173-182.
Issue Date: 2013
Publisher: Václav Skala - Union Agency
Document type: článek
article
URI: http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
http://hdl.handle.net/11025/6982
ISSN: 1213–6972 (Hardcopy)
1213–6980 (CD-ROM)
1213–6964 (on-line)
Keywords: vykreslování;kapalina;pěna;částice
Keywords in different language: rendering;fluid;foam;particles
Abstract: We present a method for the efficient rendering of large scale particle-based foam data in screen space using a GPU based rendering pipeline. Our approach employs a multi-pass rendering technique to imitate some of the effects that are commonly accomplished by using expensive ray-tracing based methods. We demonstrate through different scenarios that our pipeline is able to produce convincing foam renderings for large scale scenarios and it has a significant performance advantage compared to using ray-casting techniques for rendering such particle data.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 21, Number 3 (2013)

Files in This Item:
File Description SizeFormat 
Akinci.pdfPlný text4,06 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6982

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.