Title: Creating Finite Element Models of Facial Soft Tissue
Authors: Warburton, Mark
Maddock, Steve
Citation: Journal of WSCG. 2013, vol. 21, no. 3, p. 215-224.
Issue Date: 2013
Publisher: Václav Skala - Union Agency
Document type: článek
article
URI: http://wscg.zcu.cz/WSCG2013/!_2013_J_WSCG-3.pdf
http://hdl.handle.net/11025/6987
ISSN: 1213–6972 (Hardcopy)
1213–6980 (CD-ROM)
1213–6964 (on-line)
Keywords: fyzikální modelování;modelování měkkých tkání;modelování obličeje;fyzikální animace;metoda konečných prvků
Keywords in different language: physically-based modelling;soft-tissue modelling;face modelling;physically-based animation;finite element method
Abstract: Physically-based animation techniques enable more realistic and accurate animation to be created. Such approaches require the creation of a complex simulation model that, for computer graphics applications, can efficiently produce realistic-looking animations. We present a process to automatically create animatable nonconforming hexahedral finite element (FE) simulation models of facial soft tissue, including automatic computation of skin layers and element material properties, muscle properties and boundary conditions, making them immediately ready for simulation. Using the GPU, the detailed models can simulate complex gross and fine-scale behaviour, such as wrinkling. Our process can also be used to create a multi-layered FE model of any object (not just soft tissue).
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 21, Number 3 (2013)

Files in This Item:
File Description SizeFormat 
Warburton.pdfPlný text5,52 MBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/6987

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.