Title: A method for generating developments using decomposition into the meaningful components of 3D polygon models
Authors: Nishio, K.
Iwaizumi, T.
Nakamura, N.
Kobori, K.
Citation: WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 45-48.
Issue Date: 2007
Publisher: Václav Skala – UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip
http://hdl.handle.net/11025/848
ISBN: 978-80-86943-99-2
Keywords: 3D modely;počítačové modelování;mnohoúhelníky
Keywords in different language: 3D models;computer modelling;polygons
Abstract: We propose a method for generating developments from 3D polygon models automatically. The conventional method generates the developments whose components are not interfering each together, by using collision detection between all polygons. However, for the model which consists of a large number of polygons, it is necessary to decompose the development into several parts manually. Therefore it is difficult to generate the development which is easy to be assembled. Our method decomposes the polygon model into meaningful components such as arms, legs, and so on, and develops them. This makes it easy to understand which parts should be glued together, and handcraft bending or folding the developments when a user assembles the paper craft.
Rights: © Václav Skala – UNION Agency
Appears in Collections:WSCG ’2007: Posters proceedings

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