Title: Controlling 3D characters by hand motion
Authors: Saitoh, Misae
Miyamoto, Kenji
Citation: WSCG ’2007: Posters proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic: January 29 - February 1, 2007, p. 41-44.
Issue Date: 2007
Publisher: Václav Skala – UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2007/Papers_2007/Poster/!WSCG2007_Poster_Proceedings_Final.zip
http://hdl.handle.net/11025/850
ISBN: 978-80-86943-99-2
Keywords: 3D postavy;pohyby ruky;interaktivní animace
Keywords in different language: 3D characters;hand motion;interactive animation
Abstract: A method to control motions of complex 3D characters interactively using hand movements is described. After capturing actor's motion, by motion capture systems transfer it as it is to 3D character’s motion. Motion capture fails, however, when the target character is of shape far different from that of the actor captured. This article proposes manipulating 3D character by controllable parameters extracted from monocular image of the actor's hand without reconstructing its posture. Using Digital Puppet System which implements this method allows a user to easily manipulate characters of various shapes ranging from a human-type robot to a mollusk with largescale set of joints. By extracting as many controllable parameters as possible, our method makes maximal use of available information which is not necessarily enough for posture reconstruction.
Rights: © Václav Skala – UNION Agency
Appears in Collections:WSCG ’2007: Posters proceedings

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