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Journal of WSCG
Volume 12 (2004)
Volume 12, number 1-3 (2004)
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Title
Author(s)
2004
View dependent stochastic sampling for efficient rendering of point sampled surfaces
Bhakar, Sushil
;
Luo, Liang
;
Mudur, S. P.
2004
Light vectors for a moving observer
Crespin, Rodolphe
;
Péroche, Bernard
2004
Interactive solid texturing using point-based multiresolution representations
Reuter, Patrick
;
Schmitt, Benjamin
;
Schlick, Christopher
;
Pasko, Alexander
2004
Emulating an offline renderer by 3D graphics hardware
Loviscach, Jörn
2004
A hybrid approach to rendering handwritten characters
Su, Sara L.
;
Wu, Chenyu
;
Xu, Ying-Qing
;
Shum, Heung-Yeung
2004
An approach to improve strip-based multiresolution schemes
Ramos, J. F.
;
Chover, M.
;
Belmonte, O.
;
Rebollo, C.
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Belmonte, O.
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Bhakar, Sushil
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Chover, M.
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Crespin, Rodolphe
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3D design software
1
3D grafický hardware
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2004