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WSCG 2016: Full Papers Proceedings
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Results 1-10 of 12 (Search time: 0.004 seconds).
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Issue Date
Title
Author(s)
2016
Identifying linear vector fields on 2D manifolds
Volke, Sebastian
;
Koch, Stefan
;
Hlawitschka, Mario
2016
Multiresolution Laplacian sparse coding technique for image representation
Jemel, Intidar
;
Ejbali, Ridha
;
Zaied, Mourad
2016
CellPathway: a simulation tool for illustrative visualization of biochemical networks
Reisacher, Matthias
;
Viola, Ivana
;
Le Muzic, Mathieu
2016
Procedural texture synthesis by locally controlled spot noise
Pavie, Nicolas
;
Gilet, Guillaume
;
Dischler, Jean-Michel
;
Ghazanfarpour, Djamchid
2016
Fracturing sparse-voxel-octree objects using dynamical Voronoi patterns
Domaradzki, Jakub
;
Martyn, Tomasz
2016
Real-time voxel rendering algorithm based on screen space billboard voxel buffer with sparse lookup textures
Jabłoński, Szymon
;
Martyn, Tomasz
2016
Cytological low-quality image segmentation using nonlinear regression, K-means and watershed
Franco, Ramon A. S.
;
Martins, Paulo S.
;
Carvalho, Marco A.G. de
2016
Using trajectories derived by dense optical flows as a spatial component in background subtraction
Radolko, Martin
;
Farhadifard, Fahimeh
2016
Scene understanding using context-based conditional random field
Zolghadr, Esfandiar
;
Furht, Borko
2016
Accelerating spatial data structures in ray tracing through precomputed line space visibility
Keul, Kevin
;
Müller, Stefan
;
Lemke, Paul
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Author
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Martyn, Tomasz
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Carvalho, Marco A.G. de
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Comley, Richard
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Dischler, Jean-Michel
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Subject
2
computer graphics
2
počítačová grafika
1
algoritmy viditelnosti
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Type
12
conferenceObject
12
konferenční příspěvek
Date issued
12
2016