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dc.contributor.authorBorges, Daniela
dc.contributor.authorFerreira, Alfredo
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-11T09:21:41Z-
dc.date.available2014-02-11T09:21:41Z-
dc.date.issued2013
dc.identifier.citationWSCG 2013: Communication Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 210-219.en
dc.identifier.isbn978-80-86943-75-6
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Communications-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10665
dc.description.abstractNowadays, a few 3D acquisition devices are available at low-cost. While 3D capture is a commonplace, decompose the object into its components is not an easy task. Segmentation can help address this problem by suppling data which may be used to identify object components. However, it might not give complete and accurate information about components. In a context where a digital repository with every component that can belong to physical objects is available, retrieval algorithms can be used to construct a composed 3D model. We propose a four phase solution to construct 3D digitized objects. We use Microsoft Kinect® to acquire 3D physical objects. A segmentation algorithm based on color information decomposes the object into a set of sub-parts. The component repository is queried using a shape-based retrieval algorithm, in order to identify which sub-part corresponds to each virtual component. Then, a 3D model of the physical object is constructed by assembling the retrieved components. The work presented in this paper has a wide application domain, ranging from entertainment to health or mechanical industry. To validate our proposal, we implemented a toy-problem and evaluated its precision and efficiency. We used LEGO® blocks, which can provide challenges similar to real-world applications. The results were encouraging and we believe that our approach may even work better with greater object components, geometrically less similar to each other.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subject3D objektycs
dc.subjectdigitalizacecs
dc.subjectrekonstrukce obrazucs
dc.subjectsegmentace obrazucs
dc.titlePart-based Construction of digitized 3D objectsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translated3D objectsen
dc.subject.translateddigitizationen
dc.subject.translatedimage recontructionen
dc.subject.translatedimage segmentationen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Communication Papers Proceedings

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