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DC poleHodnotaJazyk
dc.contributor.authorKobori, Kenichi
dc.contributor.authorHirose, Kenji
dc.contributor.authorNishio, Kijo
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-17T12:58:50Z-
dc.date.available2014-04-17T12:58:50Z-
dc.date.issued2010
dc.identifier.citationWSCG 2010: Communication Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 237-242.en
dc.identifier.isbn978-80-86943-87-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2010/Papers_2010/!_2010_Short-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11065
dc.description.abstractRecently, virtual space design with high quality three-dimensional CG has become possible due to a rapid improvement in computer performance. In order to give a CG character the movement of its own, it is necessary to apply the motion data to the character after getting them with a motion capture device or by hand work. Production costs have increased because this is complicated work for an animator. In general, the character movement depends on the objects which it holds. Our idea is that the character does not have motion data of its own, but we give the character motion to the objects that it holds. We have developed a method for automatically generating the character motion data by giving motion information to the objects. Thus, each object includes the motion data that cause the character to act. In addition, we give multiple motion data appropriate for the situations to the objects and define the relationship between objects in a virtual space. By using this relation, we can generate a variety of motion data according to the object which the character holds. The proposed method reduces the number of character motion data which should be prepared beforehand.en
dc.format6 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2010: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvirtuální realitacs
dc.subjectanimacecs
dc.subjectchování postavcs
dc.subjectpohybcs
dc.titleAutomatic Generation of Character Behavior by the Placement of Objects with Motion Dataen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvirtual realityen
dc.subject.translatedanimationen
dc.subject.translatedcharacter behavioren
dc.subject.translatedmotionen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2010: Communication Papers Proceedings

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