Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Fryazinov, Oleg | |
dc.contributor.author | Pasko, Alexander | |
dc.contributor.editor | Cunningham, Steve | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-25T06:01:32Z | |
dc.date.available | 2014-04-25T06:01:32Z | |
dc.date.issued | 2008 | |
dc.identifier.citation | WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 145-152. | en |
dc.identifier.isbn | 978-80-86943-16-9 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip | |
dc.identifier.uri | http://hdl.handle.net/11025/11115 | |
dc.description.abstract | In this paper we present a method for interactive rendering general procedurally defined functionally represented (FRep) objects using the acceleration with graphics hardware, namely Graphics Processing Units (GPU). We obtain interactive rates by using GPU acceleration for all computations in rendering algorithm, such as raysurface intersection, function evaluation and normal computations. We compute primary rays as well as secondary rays for shadows, reflection and refraction for obtaining high quality of the output visualization and further extension to ray-tracing of FRep objects. The algorithm is well-suited for modern GPUs and provides acceptable interactive rates with good quality of the results. A wide range of objects can be rendered including traditional skeletal implicit surfaces, constructive solids, and purely procedural objects such as 3D fractals. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | Václav Skala - UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2008: Communication Papers | en |
dc.rights | © Václav Skala - UNION Agency | cs |
dc.subject | funkční reprezentace | cs |
dc.subject | implicitní modely | cs |
dc.subject | interaktivní vykreslování | cs |
dc.subject | sledování paprsku | cs |
dc.subject | real-time vykreslování | cs |
dc.title | Interactive ray shading of FRep objects | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | functional representation | en |
dc.subject.translated | implicit models | en |
dc.subject.translated | interactive rendering | en |
dc.subject.translated | ray tracing | en |
dc.subject.translated | real-time rendering | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2008: Communication Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Fryazinov.pdf | Plný text | 481,12 kB | Adobe PDF | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/11115
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