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dc.contributor.authorZemčík, Pavel
dc.contributor.authorHavel, Petr
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-24T07:40:35Z
dc.date.available2015-09-24T07:40:35Z
dc.date.issued1997
dc.identifier.citationJournal of WSCG. 1997, vol. 5, no. 1-3, p. 660-664.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1997/wscg97.htm
dc.identifier.urihttp://hdl.handle.net/11025/15920
dc.format5 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvykreslovánícs
dc.subjectanimacecs
dc.subjectarcheologické nalezištěcs
dc.subjectCSGcs
dc.subjectsledování paprskucs
dc.titleVisualization of archeological sitesen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedThis contribution describes the progress that has been achieved in the early stage of the project for rendering and animation of the archaeological site of circular structure in Tesetice, Czech Republic. The model of the site is based on CSG and it was currently rendered using ray tracing. This paper describes how the site was modeled and rendered.en
dc.subject.translatedrenderingen
dc.subject.translatedanimationen
dc.subject.translatedarchaeological siteen
dc.subject.translatedCSGen
dc.subject.translatedray tracingen
dc.type.statusPeer-revieweden
Appears in Collections:Volume 5, number 1-3 (1997)

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