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DC poleHodnotaJazyk
dc.contributor.authorTrefný, Marek
dc.contributor.authorBittner, Jiří
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-24T08:09:10Z
dc.date.available2015-09-24T08:09:10Z
dc.date.issued1997
dc.identifier.citationJournal of WSCG. 1997, vol. 5, no. 1-3.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg1997/wscg97.htm
dc.identifier.urihttp://hdl.handle.net/11025/15923
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectglobální viditelnostcs
dc.subjectVRMLcs
dc.subjectprostorové dělenícs
dc.titleGlobal visibilityen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedVirtual reality applications such as architectural walkthroughs require a powerful graphics hardware to achieve interactive frame rates of rendering. Usual rendering algorithms like z-buffer or BSP-tree often spend significant time processing portions of model that are currently invisible to an observer. To describe restrictions in visibility, the visibility information can be precomputed and used to dramatically reduce amount of data to be processed during rendering. The model of a virtual environment is divided into cells using an algorithm of spatial subdivision. The spatial subdivision is represented by a graph structure. For each cell the cell-to-cell and cell-to-frustum visibility information is determined and stored in a tree data structure within that cell. However, widely used languages for description of model geometry, such as VRML, do not offer resources to describe the scene subdivision and to store the explicit visibility information along with the geometry. This article discusses some solutions that were chosen during the global visibility research project at the Department of Computer Science and Engineering at FEE CTU in Prague.en
dc.subject.translatedglobal visibilityen
dc.subject.translatedVRMLen
dc.subject.translatedspatial subdivisionen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 5, number 1-3 (1997)

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