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dc.contributor.authorKomasová, Sarah
dc.date.accessioned2018-03-05T07:39:20Z
dc.date.available2018-03-05T07:39:20Z
dc.date.issued2017
dc.identifier.citationAntropowebzin. 2017, č. 3-4, s. 65-74.cs
dc.identifier.issn1801–8807
dc.identifier.urihttp://www.antropoweb.cz/webzin/index.php/webzin/issue/view/28
dc.identifier.urihttp://hdl.handle.net/11025/29327
dc.description.sponsorshipTento článek vznikl v rámci projektu Specifického vysokoškolského výzkumu Institutu politologických studií Fakulty sociálních věd Univerzity Karlovy, č. 260 461/2017, „Zájmy, moc a instituce v politickém rozhodování“.cs
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isocscs
dc.publisherAntropoWebcs
dc.relation.ispartofseriesAntropowebzincs
dc.rightsAntropoWebzin vychází pod licencí Creative Commons Attribution 3.0 Unported License. http://creativecommons.org/licenses/by/3.0/cs
dc.subjectLARPcs
dc.subjecthracs
dc.subjectkouzelný kruhcs
dc.subjectsíťcs
dc.subjectteorie síťových hercs
dc.titleLarp Sto roků samoty: mapování dočasné sítěcs
dc.title.alternativeOne hundred years of solitude: mapping of a temporary networken
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedUsing the case of the LARP One HundredYears of Solitude, based on the book by Gabriel García Márquez, this article presents the process of the game’s formation by mapping interactions leading to the constitution and upkeep of the game reality. In the description of the game’s development as a temporary autonomous network, special emphasis is put on the rise of the game’s agency. The process of LARP’s evolution is presented as a chronological action, beginning in the moment when the game is too weak to be autonomous, and follows the process of recruiting mediators as a necessary precursor to the players’ connection into the game’s network. Furthermore, the process of the players taking over recruitment activity is presented, followed by the final stage, when the game and characters acquire an active role in steering the game themselves. The article is inspired by actor-network theory, which offers multiple ways of analysing interactions, as well as the consolidation and subsequent dissolution of the game network. By creating a map of game interactions, the article tries to present an alternative perspective to the traditional concept of the magic circle.en
dc.subject.translatedLARPen
dc.subject.translatedgameen
dc.subject.translatedmagic circleen
dc.subject.translatednetworken
dc.subject.translatedactor- network theoryen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/articleen
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:Číslo 3-4 (2017)
Číslo 3-4 (2017)

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