Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorBelmonte, Ó.
dc.contributor.authorRemolar, I.
dc.contributor.authorRibelles, J.
dc.contributor.authorChover, M.
dc.contributor.authorRebollo, C.
dc.contributor.authorFernández, M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-07-11T08:50:31Z-
dc.date.available2013-07-11T08:50:31Z-
dc.date.issued2002
dc.identifier.citationJournal of WSCG. 2002, vol. 10, no. 1-2, p. 71-78.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://wscg.zcu.cz/wscg2002/Papers_2002/E29.pdf
dc.identifier.urihttp://hdl.handle.net/11025/5937
dc.description.abstractTriangles meshes are the most popular standard model to represent polygonal surfaces in Computer Graphics. Drawing these meshes as a set of independent triangles involves sending a vast amount of information sent to the graphic engine. The use of primitives such as fan and strip of triangles, which make use of the connectivity information between the triangles in the mesh, reduces dramatically the amount of information sent to the graphic engine. The Multiresolution Triangle Strips scheme takes advantage of this characteristic in order to represent a multiresolution model as a set of multiresolution triangle strips. A multiresolution triangle strip is made of the original strips and all of its Levels of Detail. Each of these multiresolution strips is represented as a graph that is traversed to recover the demanded LoD. A Multiresolution Triangle Strip model uses the triangle strip primitive both in the data structure as in the rendering stage. The Multiresolution Triangle Strip is compared against the Progressive Meshes multiresolution model, one of the best multiresolution models probably known. The performance of the MTS models in visualising improves drastically PM models.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© UNION Agencycs
dc.subjectmultirozlišenícs
dc.subjectreal-time vykreslovánícs
dc.subjecttrojúhelníkové mřížkycs
dc.subjectpočítačová grafikacs
dc.titleMultiresolution modelling using connectivity informationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmultiresolutionen
dc.subject.translatedtriangle meshesen
dc.subject.translatedreal-time renderingen
dc.subject.translatedcomputer graphicsen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 10, number 1-2 (2002)

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
E29.pdfPlný text60,16 kBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/5937

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.