Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Stewart, Nigel | |
dc.contributor.author | Leach, Geoff | |
dc.contributor.author | Sabu, John | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2013-07-22T08:46:11Z | |
dc.date.available | 2013-07-22T08:46:11Z | |
dc.date.issued | 2002 | |
dc.identifier.citation | Journal of WSCG. 2002, vol. 10, no. 1-2, p. 437-444. | en |
dc.identifier.issn | 1213-6972 (print) | |
dc.identifier.issn | 1213-6980 (CD-ROM) | |
dc.identifier.issn | 1213-6964 (online) | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2002/Papers_2002/B79.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/6010 | |
dc.description.abstract | The Sequenced Convex Subtraction(SCS) algorithm is a hardware based multi-pass image-space lgorithm for general purpose Constructive Solid Geometry (CSG)Rendering. Convex objects combined by volumetric intersection, difference and union are rendered in real-time without b-rep re-processing. OpenGL stencil and depth testing is used to determine the visible surface for each pixel on the screen. This paper introduces a specialised algorithm for CSG Rendering of intersected convex objects,we call SCS-Intersect. This new technique requires linear time with respect to the number of intersections. SCS-Intersect is primarily of interest as an optimisation to the SCS algorithm for rendering CSG trees of convex objects. A revised formulation of the SCS CSG Rendering algorithm is presented in this pape. | en |
dc.format | 8 s., 6 video příl. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | cs |
dc.relation.ispartofseries | Journal of WSCG | en |
dc.rights | © UNION Agency | cs |
dc.subject | vektorové modelování geometrických objektů | cs |
dc.subject | vykreslovací algoritmy | cs |
dc.subject | OpenGL | cs |
dc.subject | modelování geometrických objektů | cs |
dc.title | Linear-time CSG rendering of intersected convex objects | en |
dc.type | článek | cs |
dc.type | article | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | constructive solid geometry | en |
dc.subject.translated | rendering algorithms | en |
dc.subject.translated | solid modelling | en |
dc.subject.translated | OpenGL | en |
dc.type.status | Peer-reviewed | en |
Vyskytuje se v kolekcích: | Volume 10, number 1-2 (2002) |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
B79.pdf | Plný text | 615,88 kB | Adobe PDF | Zobrazit/otevřít |
B79-1.mpg | Video 1 | 2,79 MB | MPEG | Zobrazit/otevřít |
B79-2.mpg | Video 2 | 2,39 MB | MPEG | Zobrazit/otevřít |
B79-3.mpg | Video 3 | 2,98 MB | MPEG | Zobrazit/otevřít |
B79-4.mpg | Video 4 | 4,04 MB | MPEG | Zobrazit/otevřít |
B79-5.mpg | Video 5 | 1,61 MB | MPEG | Zobrazit/otevřít |
B79-6.mpg | Video 6 | 4,98 MB | MPEG | Zobrazit/otevřít |
Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam:
http://hdl.handle.net/11025/6010
Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.