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Results 1-10 of 21 (Search time: 0.005 seconds).
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Issue Date
Title
Author(s)
2001
Towards Mechanical Level of Detail for Knitwear Simulation
Nocent, Olivier
;
Nourrit, Jean-Michel
;
Remion, Yannick
2000
Visualizing Unsteady Flows by Adaptive Streaklines
Sanna, A.
;
Montrucchio, B.
;
Arina, R.
2006
Out of Core continuous LoD-Hierarchies for Large Triangle Meshes
Birkholz, Hermann
2007
Memory-Efficient Sliding Window Progressive Meshes
Turchyn, Pavlo
2001
Variable Resolution Level-of-Detail of Multiresolution Ordered Meshes
Ribelles, J.
;
López, A.
;
Belmonte, O.
;
Remolar, I.
;
Chover, M.
2017
Accurate triangular regular network adjustment to large digital elevation models
Santana, José M.
;
Trujillo, Augustín
;
Suárez, José P.
;
Ortega, Sebastián
2014
A Multi-threaded Multi-context GPU Methodology for Real-time Terrain Rendering
Yusuf, Mohammad A.
;
Mostafa, Mostafa G. M.
;
Elarif, Taha I.
2014
Scalable rendering for very large meshes
Chajdas, Matthäus G.
;
Reitinger, Matthias
;
Westermann, Rüdiger
2007
Viewpoint Entropy-Driven Simplification
Castelló, P.
;
Sbert, M.
;
Chover, M.
;
Feixas, M.
2007
Octree-based view-dependent triangle meshes
Fairén, Marta
;
Trueba, Ramón
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Author
3
Chover, M.
2
El-Sana, Jihad
2
Gautron, Pascal
2
Lerbour, Raphaël
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19
míra detailu
6
rendering
6
vykreslování
4
graphic processing units
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21
conferenceObject
21
konferenční příspěvek
Date issued
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2010 - 2017
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2000 - 2009