Title: Scalable rendering for very large meshes
Authors: Chajdas, Matthäus G.
Reitinger, Matthias
Westermann, Rüdiger
Citation: WSCG 2014: Full Papers Proceedings: 22nd International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS Association, p. 77-86.
Issue Date: 2014
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
ISBN: 978-80-86943-74-9
Keywords: počítačová grafika;vykreslování;míra detailu;model
Keywords in different language: computer graphics;rendering;level of detail;model
Abstract: In this paper, we present a novel approach for rendering of very large polygonal meshes consisting of several hundred million triangles. Our technique uses the rasterizer exclusively to allow for high-quality, anti-aliased rendering and takes advantage of a compact, voxel-based level-of-detail simplification. We show how our approach unifies streaming, occlusion culling, and level-of-detail into a single rasterization based pipeline. We also demonstrate how our level-of-detail simplification can be quickly computed, even for the most complex polygonal meshes.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG 2014: Full Papers Proceedings

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11916

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