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Journal of WSCG
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Results 1-10 of 11 (Search time: 0.01 seconds).
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Item hits:
Issue Date
Title
Author(s)
2010
Partial 3D shape matching using large fat tetrahedrons
Vergeest, Joris S. M.
;
Kooijman, A.
;
Song, Y.
2013
GPU real time hatching
Jordane, Suarez
;
Farès, Belhadj
;
Vincent, Boyer
2012
Real-time mesh extraction of dynamic volume data using GPU
Engel, Szymon
;
Alda, Witold
;
Boryczko, Krzysztof
2013
Visual Parameter Exploration in GPU Shader Space
Mindek, Peter
;
Bruckner, Stefan
;
Rautek, Peter
;
Gröller, M. Eduard
2010
Complex geometric primitive extraction on graphics processing unit
Değirmenci, Mert
2012
Elastically Deformable Models based on the Finite Element Method Accelerated on Graphics Hardware using CUDA
Verschoor, Mickeal
;
Jalba, Andrei C.
2012
Coupling between meshless FEM modeling and rendering on GPU for real-time physically-based volumetric deformation
Movania, Muhammad Mobeen
;
Lin, Feng
;
Qian, Keman
;
Chiew, Wei Ming
;
Seah, Hock Soon
2011
Accurate real-time multi-camera stereo-matching on the GPU for 3D reconstruction
Denker, Klaus
;
Umlauf, Georg
2013
Rendering of Bézier Surfaces on Handheld Devices
Concheiro, Raquel
;
Amor, Margarita
;
Padrón, Emilio J.
;
Gil, Marisa
;
Martorell, Xavier
2011
High-performance terrain rendering using hardware tessellation
Yusov, Edgar
;
Shevtsov, Maxim
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grafické procesory
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