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dc.contributor.authorNguyen, Hoang Minh
dc.contributor.authorWünsche, Burkhard
dc.contributor.authorDelmas, Patrice
dc.contributor.authorLutteroth, Christof
dc.contributor.authorvan der Mark, Mannes
dc.contributor.authorZhang, Eugene
dc.contributor.editorOliviera, Manuel M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-02-04T07:46:23Z
dc.date.available2014-02-04T07:46:23Z
dc.date.issued2013
dc.identifier.citationWSCG 2013: Full Papers Proceedings: 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in cooperation with EUROGRAPHICS Association, p. 39-48.en
dc.identifier.isbn978-80-86943-74-9
dc.identifier.urihttp://wscg.zcu.cz/WSCG2013/!_2013-WSCG-Full-proceedings.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10593
dc.description.abstractImage-based modeling is becoming increasingly popular as a means to create realistic 3D digital models of realworld objects. Applications range from games and e-commerce to virtual worlds and 3D printing. Most research in computer vision has concentrated on the precise reconstruction of geometry. However, in order to improve realism and enable use in professional production pipelines digital models need a high-resolution texture map. In this paper we present a novel system for creating detailed texture maps from a set of input images and estimated 3D geometry. The solution uses a mesh segmentation and charting approach in order to create a low-distortion mesh parameterization suitable for objects of arbitrary genus. Texture maps for each mesh segment are created by back-projecting the best-fitting input images onto each surface segment, and smoothly fusing them together using graph-cut techniques. We investigate the effect of different input parameters, and present results obtained for reconstructing a variety of different 3D objects from input images acquired using an unconstrained and uncalibrated camera.en
dc.format10 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG 2013: Full Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencyen
dc.subjectrekonstrukce texturycs
dc.subjectmodelování založené na obrazechcs
dc.subjectparametrizace mřížkycs
dc.subjectmapování mřížkycs
dc.titleHigh-Definition Texture Reconstruction for 3D Image-based Modelingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedtexture reconstructionen
dc.subject.translatedimage-based modelingen
dc.subject.translatedmesh parameterizationen
dc.subject.translatedtexture mappingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Vyskytuje se v kolekcích:WSCG 2013: Full Papers Proceedings

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