Title: Network Protocols for Applications of Shared Virtual Reality
Authors: Hnídek, Jiří
Citation: WSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 31-38.
Issue Date: 2011
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
URI: http://wscg.zcu.cz/WSCG2011/!_2011_WSCG-Short_Papers.pdf
ISBN: 978-80-86943-82-4
Keywords: síťové protokoly;sdílená virtuální realita;výměna 3D dat
Keywords in different language: network protocols;shared virtual reality;3D data exchange
Abstract: Files are usually used for exchange of 3D data between graphical applications, but this approach is not feasible for applications of shared virtual reality. Thus a network protocol is used for this purpose. Two antithetical requirements are claimed for such protocol. Protocol has to be partially or completely reliable. Neither delay jitter nor too high delay are acceptable. This paper explains and analyzes new version of protocol called Verse. This improves shortcomings found in UDP, TCP, SCTP and DCCP transport protocols. The Verse protocol was designed for sharing 3D data between applications of shared virtual reality. This paper also contains results of experiments comparing suitability of network protocols for application of shared virtual reality.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2011: Communication Papers Proceedings

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Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/10817

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