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DC poleHodnotaJazyk
dc.contributor.authorHapala, Michal
dc.contributor.authorKarlík, Ondřej
dc.contributor.authorHavran, Vlastimil
dc.contributor.editorBaranoski, Gladimir
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-03-20T10:59:14Z
dc.date.available2014-03-20T10:59:14Z
dc.date.issued2011
dc.identifier.citationWSCG '2011: Communication Papers Proceedings: The 19th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, p. 193-200.en
dc.identifier.isbn978-80-86943-82-4
dc.identifier.urihttp://wscg.zcu.cz/WSCG2011/!_2011_WSCG-Short_Papers.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10835
dc.description.abstractCommonly used hierarchical data structures such as bounding volume hierarchies and kd-trees have rather high build times, which can be a bottleneck for applications rebuilding or updating the acceleration structure required by data changes. On the other hand uniform grids can be built almost instantly in linear time, however, they can suffer from severe performance penalty, in particular in scenes with non-uniformly populated geometry. We improve on performance using a two-step approach that combines both approaches: first we build a uniform grid and test its performance. Second, using an estimate on the number of rays to be queried we either continue using the grid or build a hierarchical data structure instead. This way we select a more efficient data structure given a particular implementation of the algorithms which yields with high probability an overall smaller computational time. We evaluate the properties of this method for a set of 28 scenes.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesWSCG '2011: Communication Papers Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjecttrasování paprskucs
dc.subjectsledování paprskucs
dc.subjectuniformní mřížkacs
dc.subjectkd stromcs
dc.subjecthierarchické datové strukturycs
dc.titleWhen It Makes Sense to Use Uniform Grids for Ray Tracingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedray tracingen
dc.subject.translatedray castingen
dc.subject.translateduniform griden
dc.subject.translatedkd treeen
dc.subject.translatedhierarchical data structuresen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
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