|Efficient Non-Linear Editing of Large Point Clouds
|WSCG 2010: Full Papers Proceedings: 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS, p. 105-112.
|Václav Skala - UNION Agency
|bodové mraky;nelineární editování;diferenciální souřadnice;podvzorkování
|Keywords in different language:
|point clouds;non-linear editing;differential coordinates;subsampling
|Editing 3D models is often performed on triangular meshes. We generalize editing operations based on differential coordinates to work on point clouds without explicit connectivity information. This allows a point cloud to be interpreted as a surface or volumetric body upon which physically plausible deformations can be applied. Our multiresolution approach allows for a real-time editing experience of large point clouds with 1M points without any offline processing. We tested our method on a range of synthetic and real world data sets acquired by laser scanner. All of them were interactively editable and produced intuitive deformation results within few minutes of editing.
|© Václav Skala - UNION Agency
|Appears in Collections:
|WSCG 2010: Full Papers Proceedings
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