Full metadata record
DC pole | Hodnota | Jazyk |
---|---|---|
dc.contributor.author | Hubo, Erik | |
dc.contributor.author | Bekaert, Philippe | |
dc.contributor.editor | Skala, Václav | |
dc.date.accessioned | 2014-04-03T10:16:50Z | |
dc.date.available | 2014-04-03T10:16:50Z | |
dc.date.issued | 2005 | |
dc.identifier.citation | WSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 1-8. | en |
dc.identifier.isbn | 80-903100-7-9 | |
dc.identifier.uri | http://wscg.zcu.cz/wscg2005/Papers_2005/Full/!WSCG2005_Full_Proceedings_Final.pdf | |
dc.identifier.uri | http://hdl.handle.net/11025/10945 | |
dc.description.abstract | During the last couple of years, point sets have emerged as a new standard for the representation of largely detailed models. This is partly due to the fact that range scanning devices are becoming a fast and economical way to capture dense point clouds. Traditional rendering systems are impractical when a single polygonal primitive contributes less than a pixel during rendering. We present a data distribution strategy for parallel pointbased rendering, using a cluster of PCs as target platform. We describe a data-structure and a system architecture, which allows for decoupling the point-data from the computational work. This strategy enables both a balanced workload as well as no full data replication on each node. We exploit frame-to-frame coherence to make our system scalable. The system renders high-resolution images from high complex data sets at interactive frame rates. To our knowledge parallel point-based rendering has not been investigated in the past. Our results indicate the feasibility of sort-first parallelization applied to point-based rendering. | en |
dc.format | 8 s. | cs |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en |
dc.publisher | UNION Agency | cs |
dc.relation.ispartofseries | WSCG '2005: Full Papers | en |
dc.rights | © UNION Agency | en |
dc.subject | klastrový computing | cs |
dc.subject | vykreslování | cs |
dc.title | A Data Distribution Strategy for Parallel Point-Based Rendering | en |
dc.type | konferenční příspěvek | cs |
dc.type | conferenceObject | en |
dc.rights.access | openAccess | en |
dc.type.version | publishedVersion | en |
dc.subject.translated | cluster computing | en |
dc.subject.translated | rendering | en |
dc.type.status | Peer-reviewed | en |
dc.type.driver | info:eu-repo/semantics/conferenceObject | en |
dc.type.driver | info:eu-repo/semantics/publishedVersion | en |
Vyskytuje se v kolekcích: | WSCG '2005: Full Papers |
Soubory připojené k záznamu:
Soubor | Popis | Velikost | Formát | |
---|---|---|---|---|
Hubo.pdf | Plný text | 161,27 kB | Adobe PDF | Zobrazit/otevřít |
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http://hdl.handle.net/11025/10945
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