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dc.contributor.authorLario, Roberto
dc.contributor.authorPajarola, Renato
dc.contributor.authorTirado, Francisco
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-03T10:24:26Z
dc.date.available2014-04-03T10:24:26Z
dc.date.issued2005
dc.identifier.citationWSCG '2005: Full Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, p. 9-16.en
dc.identifier.isbn80-903100-7-9
dc.identifier.urihttp://wscg.zcu.cz/wscg2005/Papers_2005/Full/!WSCG2005_Full_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/10946
dc.description.abstractThe new generation of commodity graphics cards with significant on-board video memory has become widely popular and provides high-performance rendering and flexibility. One of the features to be exploited with this hardware is the use of the on-board video memory to store geometry information. This strategy significantly reduces the data transfer overhead from sending geometry data over the (AGP) bus interface from main memory to the graphics card. However, taking advantage of cached geometry is not a trivial task because the data models often exceed the memory size of the graphics card. In this paper we present a dynamic Cached Geometry Manager (CGM) to address this issue. We show how this technique improves the performance of real-time view-dependent level-of-detail (LOD) selection and rendering algorithms of large data sets. Alternative caching approaches have been analyzed over two different view-dependent progressive mesh (VDPM) frameworks: one for rendering of arbitrary manifold 3D meshes, and one for terrain visualization.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUNION Agencycs
dc.relation.ispartofseriesWSCG '2005: Full Papersen
dc.rights© UNION Agencyen
dc.subjectgrafické procesorycs
dc.subjectmíra detailucs
dc.subjectvykreslovánícs
dc.titleCached Geometry Manager for View-dependent LOD Renderingen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedlevel of detailen
dc.subject.translatedrenderingen
dc.type.statusPeer-revieweden
dc.type.driverinfo:eu-repo/semantics/conferenceObjecten
dc.type.driverinfo:eu-repo/semantics/publishedVersionen
Appears in Collections:WSCG '2005: Full Papers

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