|Title:||Automatic Terrain Generation with a Sketching Interface|
Varley, Peter A. C.
|Citation:||WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 39-46.|
|Publisher:||Václav Skala - UNION Agency|
|Document type:||konferenční příspěvek|
|Keywords:||virtuální prostředí;generování terénu;skicovací rozhraní;ostrovy;herní prostředí|
|Keywords in different language:||virtual environments;terrain generation;sketching inteface;islands;game environment|
|Abstract:||Virtual environments should offer the user a deep interactive experience with both large worlds to explore and a higher degree of perceived realism. The main goal of our work is to provide the final user with an easy-to-use accurate terrain generation application, which allows non-professional users to design their own desired terrain. In this paper we consider the creation of islands to be used in computer games. We introduce a simple terrain algorithm and we also consider its integration into a sketching application. The application will offer both a 2D and a 3D representation of the terrain, in order to simplify the interface and provide the user with more interactive feedback about the island that has been designed. Our framework offers real-time algorithms for both creating and modifying terrain features, thus improving the final results with more realism and greater customization by the user.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||WSCG '2009: Communication Papers Proceedings|
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