Název: Automatic Terrain Generation with a Sketching Interface
Autoři: Puig-Centelles, Anna
Varley, Peter A. C.
Ripolles, Oscar
Chover, Miguel
Citace zdrojového dokumentu: WSCG '2009: Communication Papers Proceedings: The 17th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 2 - 5, 2009, p. 39-46.
Datum vydání: 2009
Nakladatel: Václav Skala - UNION Agency
Typ dokumentu: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/WSCG2009/Papers_2009/!_WSCG2009_Short_final.zip
http://hdl.handle.net/11025/11080
ISBN: 978-80-86943-94-7
Klíčová slova: virtuální prostředí;generování terénu;skicovací rozhraní;ostrovy;herní prostředí
Klíčová slova v dalším jazyce: virtual environments;terrain generation;sketching inteface;islands;game environment
Abstrakt: Virtual environments should offer the user a deep interactive experience with both large worlds to explore and a higher degree of perceived realism. The main goal of our work is to provide the final user with an easy-to-use accurate terrain generation application, which allows non-professional users to design their own desired terrain. In this paper we consider the creation of islands to be used in computer games. We introduce a simple terrain algorithm and we also consider its integration into a sketching application. The application will offer both a 2D and a 3D representation of the terrain, in order to simplify the interface and provide the user with more interactive feedback about the island that has been designed. Our framework offers real-time algorithms for both creating and modifying terrain features, thus improving the final results with more realism and greater customization by the user.
Práva: © Václav Skala - UNION Agency
Vyskytuje se v kolekcích:WSCG '2009: Communication Papers Proceedings

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