Title: Accelerating Urban Scenes Visualization Using a Quadtree Decomposition of Urban Blocks
Authors: Pina, J. L.
Serón, F.J.
Cerezo, E.
Citation: WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 103-108.
Issue Date: 2008
Publisher: Václav Skala - UNION Agency
Document type: konferenční příspěvek
conferenceObject
URI: http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip
http://hdl.handle.net/11025/11109
ISBN: 978-80-86943-16-9
Keywords: urbanistické scény;quadtree dekompozice;urbanistické bloky;vizualizace
Keywords in different language: urban scenes;quadtree decomposition;urban blocks;visualization
Abstract: A data structure based on urban blocks which vastly improves rendering speed in urban walkthroughs and flights is presented in this paper. The city is split by means of a special quadtree partition and the block is adopted as the basic urban unit. One advantage of blocks is that they can be easily identified in any urban environment, regardless of the origins and structure of the entry data. Results are promising and lead to a factor three increase in rendering speed.
Rights: © Václav Skala - UNION Agency
Appears in Collections:WSCG '2008: Communication Papers

Files in This Item:
File Description SizeFormat 
Pina.pdfPlný text558,61 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/11109

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.