Title: | Accelerated Stereoscopic Rendering using GPU |
Authors: | de Sorbier, François Nozick, Vincent Biri, Venceslas |
Citation: | WSCG '2008: Communication Papers: The 16-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, February 4 - 7, 2008, p. 239-244. |
Issue Date: | 2008 |
Publisher: | Václav Skala - UNION Agency |
Document type: | konferenční příspěvek conferenceObject |
URI: | http://wscg.zcu.cz/wscg2008/Papers_2008/short/!_WSCG2008_Short_final.zip http://hdl.handle.net/11025/11128 |
ISBN: | 978-80-86943-16-9 |
Keywords: | stereovize;grafické procesory;geometrické shadery;real-time výpočty |
Keywords in different language: | stereovision;graphic processing units;geometry shaders;real-time computing |
Abstract: | This paper presents a new method to create a pair of stereoscopic images in one pass. Our algorithm takes advantage of the latest version of GPUs, including geometry shaders. Given the left viewpoint of a scene, primitives are duplicated and transformed to compute the right image. Hence this method saves the extra-time required to recompute attributes of the vertices for the second view in the traditional rendering pipeline. Even for very complex scenes, our method provides stereoscopic pair roughly twice faster than a traditional method and involves few additional implementations. |
Rights: | © Václav Skala - UNION Agency |
Appears in Collections: | WSCG '2008: Communication Papers |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
Sorbier.pdf | Plný text | 1,25 MB | Adobe PDF | View/Open |
Please use this identifier to cite or link to this item:
http://hdl.handle.net/11025/11128
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