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dc.contributor.authorEisemann, Martin
dc.contributor.authorGrosch, Thorsten
dc.contributor.authorMagnor, Marcus
dc.contributor.authorMüller, Stefan
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-28T12:46:59Z
dc.date.available2014-04-28T12:46:59Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 57-64.en
dc.identifier.isbn978-80-86943-02-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11141
dc.description.abstractRay tracing acceleration techniques most often consider only static scenes, neglecting the processing time needed to build the acceleration data structure. With the development of interactive ray tracing systems, this reconstruction time becomes a serious bottleneck if concerned with dynamic scenes. In this paper, we describe two strategies for ef cient updating of bounding volume hierarchies (BVH) for scenarios with arbitrarily moving objects. The rst exploits spatial locality in the object distribution for faster reinsertion of the moved objects. The second allows insertion and deletion of objects at almost constant time by using a hybrid system, which combines bene ts from both spatial subdivision and BVHs. Depending on the number of moving objects, our algorithms adjust a dynamic BVH six to one hundred times faster than it would take to rebuild the complete hierarchy, while rendering times of the resulting hierarchy remain almost untouched.en
dc.format8 s., 1 prezentace, 1 videocs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectsledování paprskucs
dc.subjectobjektová hierarchiecs
dc.subjectanimacecs
dc.subjectdynamické scénycs
dc.titleAutomatic Creation of Object Hierarchies for Ray Tracing of Dynamic Scenesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedray tracingen
dc.subject.translatedobject hierarchyen
dc.subject.translatedanimationen
dc.subject.translateddynamic scenesen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2007: Short Communications Proceedings

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Soubor Popis VelikostFormát 
Eisenmann.pdfPlný text1,61 MBAdobe PDFZobrazit/otevřít
Eiseman.pdfPrezentace920,45 kBAdobe PDFZobrazit/otevřít
Eisemann_video.aviVideo2,84 MBAVIZobrazit/otevřít


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