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dc.contributor.authorGumbau, J.
dc.contributor.authorRipolles, O.
dc.contributor.authorChover, M.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-04-28T13:08:02Z
dc.date.available2014-04-28T13:08:02Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 39-46.en
dc.identifier.isbn978-80-86943-02-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_1.zip
dc.identifier.urihttp://hdl.handle.net/11025/11143
dc.description.abstractMany papers have addressed the problem of achieving real time visualization in interactive applications where millions of polygons are rendered and many objects are visualized. Multiresolution modeling has proven to be a good solution, as it diminishes the quantity of geometry to render. But this solution is not widely used because it presents inefficient level of detail update routines that lower the overall performance. We are introducing a set of techniques to adapt the level of detail while meeting time constraints and maintaining image quality. In order to fulfil the requirements of current game engines, the LODManager considers exploiting graphics hardware and reuses as possible those levels of detail already calculated. Finally, we will show the integration of our LODManager in a game engine and we will prove the validity of our solution in an interactive application.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectreal-time vykreslovánícs
dc.subjectmíra detailucs
dc.subjectmanagement scénycs
dc.titleLODManager: a framework for rendering multiresolution models in real-time applicationsen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time renderingen
dc.subject.translatedlevel of detailen
dc.subject.translatedscene managementen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2007: Short Communications Proceedings

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