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dc.contributor.authorKhanduja, Gaurav
dc.contributor.authorKarki, Bijaya B.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-13T11:22:20Z
dc.date.available2014-05-13T11:22:20Z
dc.date.issued2007
dc.identifier.citationWSCG '2007: Short Communications Proceedings: The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2007 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech Republic, January 29 – February 1, 2007, p. 161-168.en
dc.identifier.isbn978-80-86943-02-2
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/short/!WSCG2007_Short_Proceedings_Final-Part_2.zip
dc.identifier.urihttp://hdl.handle.net/11025/11188
dc.description.abstractWe have applied three graphics hardware-based approaches to support concurrent visualization of multiple sets of volumetric scalar data. They include volume rendering, clipping and isosurface extraction methods, which exploit 3D textures and advanced per pixel operations. These methods are expected to give better interactive frame rates for multiple datasets visualization (MDV) compared to the software-based methods. The rendering time in each case increases nonlinearly with the increasing the number (N) of the datasets being visualized. We can identify three regimes, which can be characterized by different time-N slope value. The first regime with small slope value continues up to about 5 datasets, then the second regime with medium slope value continues up to about 25 datasets, and finally the third regime with much larger slope value continues up to 35 datasets. With volume shading enabled, the rendering time increases on average whereas the transition and maximum N values decrease. We propose the dynamic-resolution approach for increasing the maximum N and frame rates for above MDV techniques.en
dc.format8 s., 1 prezentacecs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2007: Short Communications Proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectmultiplicitní vizualizace datových setůcs
dc.subject3D texturycs
dc.subjectprogramování grafických procesorůcs
dc.subjectobjemové vykreslovánícs
dc.subjectvýstřižekcs
dc.subjectextrakce izoplochcs
dc.subjectobjemové tabulkycs
dc.titleUsing Graphics Hardware for Multiple Datasets Visualizationen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedmultiple datasets visualizationen
dc.subject.translated3D texturesen
dc.subject.translatedgraphic processing units programmingen
dc.subject.translatedvolume renderingen
dc.subject.translatedclippingen
dc.subject.translatedisosurface extractionen
dc.subject.translatedvolume spreadsheetsen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2007: Short Communications Proceedings

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