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dc.contributor.authorMartínez, F.
dc.contributor.authorRueda, A. J.
dc.contributor.authorFeito, F. R.
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-05-21T10:30:21Z-
dc.date.available2014-05-21T10:30:21Z-
dc.date.issued2005
dc.identifier.citationWSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 17-20.en
dc.identifier.isbn80-903100-9-5
dc.identifier.urihttp://wscg.zcu.cz/WSCG2005/Papers_2005/Short/!WSCG2005_Short_Proceedings_Final.pdf
dc.identifier.urihttp://hdl.handle.net/11025/11199
dc.description.abstractFor several years we have developed a scheme for representing polygons and 3D polyhedra by means of layers of triangles and tetrahedra, together with effective algorithms for basic geometric operations on the represented objects. In this paper we explore the optimization of some of these algorithms by parallel processing techniques.en
dc.format4 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2005: Short Papersen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectreprezentace grafických objektůcs
dc.subjectparalelní geometrické algoritmycs
dc.titleConstructing the layer representation of polygons in parallelen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjectcs
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedgraphic object representationsen
dc.subject.translatedparallel geometric algorithmsen
dc.type.statusPeer-revieweden
Appears in Collections:WSCG '2005: Short Papers

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