|Photographic Depth of Field Blur Rendering
|WSCG '2005: Short Papers: The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005 in co-operation with EUROGRAPHICS, p. 121-124.
|Václav Skala - UNION Agency
|hloubka pole;skládání obrazu;zpracování obrazu;speciální efekty
|Keywords in different language:
|field blur;depth of field;image compositing;image processing;special effects
|The purpose of our study is to introduce a new method for depth of field blur simulation used for compositing real and synthetic images in a realistic way. Existing methods do not simulate accurately the depth of field blur produced by photographic equipment. The problem is twofold: photometric and geometric. Existing methods based on convolution do not produce a realistic photometric rendering compared to real photograph and the photographic blur contains patterns associated with the diaphragm shape, neither handled by existing methods. Our method, based on image processing, addresses these two issues by following the photographic image creation process. It can be used on synthetic or real images, essentially for special effects compositing.
|© Václav Skala - UNION Agency
|Appears in Collections:
|WSCG '2005: Short Papers
Please use this identifier to cite or link to this item:
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.