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dc.contributor.authorTriquet, Frédéric
dc.contributor.authorMeseure, Philippe
dc.contributor.authorChaillou, Christophe
dc.contributor.editorSkala, Václav
dc.date.accessioned2014-06-03T07:43:14Z
dc.date.available2014-06-03T07:43:14Z
dc.date.issued2001
dc.identifier.citationWSCG '2001: Conference proceedings: The 9-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2001: University of West Bohemia, Plzen, Czech Republic, February 5.-9., 2001, p. 283-290.en
dc.identifier.isbn80-7082-713-0
dc.identifier.issn1213-6972
dc.identifier.urihttp://wscg.zcu.cz/wscg2001/Papers_2001/R162.ps.gz
dc.identifier.urihttp://hdl.handle.net/11025/11280
dc.description.abstractOur work is centered on the use of implicit surfaces in interactive applications (at least 10 frames per sec) running on high-end consumer architecture (modeling, simulation, deformable body animation, games). We focus on the Marching Cubes algorithm that we tried to implement in an optimized way. We restrict our work to blended iso-surfaces generated by skeletons, since this kind of implicit surfaces is the most handy to use for animations. Our implementation optimizations deal with the following features: simplifying the field function, accelerating its evaluation for each point (voxel-based technique), generating automatically the triangles for any case of the Marching Cubes. Another point we have considered concerns tesselation ambiguities often resulting in holes appearing in the sur-face. We have coded a library which is very easy to use and can be downloaded freely. All these optimizations allow us to sample implicit surfaces composed of 200 points in 45 ms on a 450 MHz Pentium II Xeon.en
dc.format8 s., 1 videocs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherUniversity of West Bohemiaen
dc.relation.ispartofseriesWSCG '2001: Conference proceedingsen
dc.rights© University of West Bohemiaen
dc.subjectimplicitní plochycs
dc.subjectpochodující kostkycs
dc.subjectrychlá polygonizacecs
dc.titleFast Polygonization of Implicit Surfacesen
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedimplicit surfacesen
dc.subject.translatedmarching cubesen
dc.subject.translatedfast polygonizationen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2001: Conference proceedings

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Frederic.psPlný text3,91 MBPostscriptZobrazit/otevřít
Frederic.mpegVideo7,51 MBMPEGZobrazit/otevřít


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