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DC poleHodnotaJazyk
dc.contributor.authorRuijters, Daniel
dc.contributor.authorVilanova, Anna
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-27T09:48:07Z
dc.date.available2013-02-27T09:48:07Z
dc.date.issued2006
dc.identifier.citationJournal of WSCG. 2006, vol. 14, no. 1-3, p. 9-16.en
dc.identifier.isbn80-86943-09-7
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1358
dc.description.abstractVolume Rendering methods employing the GPU capabilities offer high performance on off-the-shelf hardware. In this article, we discuss the various bottlenecks found in the graphics hardware when performing GPU-based Volume Rendering. The specific properties of each bottleneck and the trade-offs between them are described. Further we present a novel strategy to balance the load on the identified bottlenecks, without compromising the image quality. Our strategy introduces a two-staged space-skipping, whereby the first stage applies bricking on a semi-regular grid, and the second stage uses octrees to reach a finer granularity. Additionally we apply early ray termination to the bricks. We demonstrate how the two stages address the individual bottlenecks, and how they can be tuned for a specific hardware pipeline. The described method takes into account that the rendered volume may exceeden
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvizualizace objemucs
dc.subjectpřímé objemové vykreslovánícs
dc.subjectkrájení texturycs
dc.subjecthierarchické vykreslovánícs
dc.subjectgrafické procesorycs
dc.titleOptimizing GPU Volume Renderingen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedvolume visualizationen
dc.subject.translateddirect volume renderingen
dc.subject.translatedtexture slicingen
dc.subject.translatedhierarchical renderingen
dc.subject.translatedgraphic processing unitsen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Number 1-3 (2006)

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