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DC poleHodnotaJazyk
dc.contributor.authorSchneider, Jens
dc.contributor.authorWestermann, Rüdiger
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-27T09:55:33Z
dc.date.available2013-02-27T09:55:33Z
dc.date.issued2006
dc.identifier.citationJournal of WSCG. 2006, vol. 14, no. 1-3, p. 49-56.en
dc.identifier.isbn80-86943-09-7
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1359
dc.description.abstractWe present a LOD rendering technique for large, textured terrain, which is well-suited for recent GPUs. In a preprocess, we tile the domain, and we compute for each tile a discrete set of LODs using a nested mesh hierarchy. This hierarchy can be encoded progressively. At run time, continuous LODs can simply be generated by interpolation of per-vertex height values on the GPU. Any mesh re-triangulation at run-time is avoided. Because the number of triangles in the mesh hierarchy is substantially decimated and by progressive transmission of vertices, our approach significantly reduces bandwidth requirements. During a typical fly-over we can guarantee extremely small pixel errors at very high frame rates.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectvykreslovánícs
dc.subjecthierarchické mřížkovánícs
dc.subjectgrafické procesorycs
dc.subjectprogresivní přenos datcs
dc.subjectteréncs
dc.titleGPU-friendly high-quality terrain renderingen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedrenderingen
dc.subject.translatedhierarchical meshingen
dc.subject.translatedgraphic processing unitsen
dc.subject.translatedprogressive data transferen
dc.subject.translatedterrainen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Number 1-3 (2006)

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