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DC poleHodnotaJazyk
dc.contributor.authorVenceslas, Biri
dc.contributor.authorDidier, Argués
dc.contributor.authorSylvain, Michelin
dc.contributor.editorSkala, Václav
dc.date.accessioned2013-02-27T11:01:49Z
dc.date.available2013-02-27T11:01:49Z
dc.date.issued2006
dc.identifier.citationJournal of WSCG. 2006, vol. 14, no. 1-3, p. 65-72.en
dc.identifier.isbn80-86943-09-7
dc.identifier.issn1213-6972 (hardcopy)
dc.identifier.issn1213-6964 (online)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.urihttp://wscg.zcu.cz/wscg2007/Papers_2007/journal/!WSCG2007_Journal_Final.zip
dc.identifier.urihttp://hdl.handle.net/11025/1362
dc.description.abstractReal time rendering of atmospheric light scattering is one of the most difficult lighting effect to achieve in computer graphics. This paper presents a new real time method which renders these effects including volumetric shadows, which provides a great performance improvement over previous methods. Using an analytical expression of the light transport equation we are able to render directly the contribution of the participating medium on any surface. The rendering of shadow planes, sorted with a spatial coherence technique, and in the same philosophy than the shadow volume algorithm will add the volumetric shadows. Realistic images can be produced in real time for usual graphic scenes and at a high level framerate for complex scenes, allowing animation of lights, objects or even participating media. The method proposed in this paper use neither precomputation depending on light positions, nor texture memory.en
dc.format8 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectreal-time vykreslovánícs
dc.subjectvolumetrické stínycs
dc.subjectjednoduchý rozptyl světlacs
dc.titleReal time rendering of atmospheric scattering and volumetric shadowsen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedreal-time renderingen
dc.subject.translatedvolumetric shadowsen
dc.subject.translatedsingle scatteringen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Number 1-3 (2006)

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