Title: Broadcast GL: an alternative method for distributing OpenGL API calls to multiple rendering slaves
Authors: Ilmonen, Tommi
Reunanen, Markku
Kontio, Petteri
Citation: Journal of WSCG. 2005, vol. 13, no. 2, p. 65-72.
Issue Date: 2005
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/WSCG2005/Papers_2005/Journal/!WSCG2005_Journal_Final.pdf
http://hdl.handle.net/11025/1447
ISSN: 1213–6964 (online)
1213–6980 (CD-ROM)
1213–6972 (hardcover)
Keywords: distribuované vykreslování;OpenGL;virtuální realita
Keywords in different language: distributed rendering;OpenGL;virtual reality
Abstract: This paper describes the use of UDP/IP broadcast for distributing OpenGL API calls. We present an overview of the system and benchmark its performance against other common distribution methods. The use of network broadcasts makes this approach highly scalable. The method was found effective for applications that need to transmit changing vertex arrays or textures frequently.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 13, Number 1-3 (2005)

Files in This Item:
File Description SizeFormat 
Ilmonen.pdfPlný text358,34 kBAdobe PDFView/Open


Please use this identifier to cite or link to this item: http://hdl.handle.net/11025/1447

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.