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DC poleHodnotaJazyk
dc.contributor.authorJegathese, Reginald C.
dc.contributor.authorPainkras, Eustace
dc.contributor.authorPrakash, Edmond C.
dc.contributor.editorSkala, Václav
dc.date.accessioned2015-09-22T12:58:27Z
dc.date.available2015-09-22T12:58:27Z
dc.date.issued1998
dc.identifier.citationJournal of WSCG. 1998, vol. 6, no. 1-3, p. 503-509.en
dc.identifier.issn1213-6972 (print)
dc.identifier.issn1213-6980 (CD-ROM)
dc.identifier.issn1213-6964 (online)
dc.identifier.urihttp://hdl.handle.net/11025/15862
dc.identifier.urihttp://wscg.zcu.cz/wscg1998/wscg98.htm
dc.format7 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencycs
dc.relation.ispartofseriesJournal of WSCGen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectobjemová grafikacs
dc.subjectvoxelizationcs
dc.subjectCAD/CAMcs
dc.titleFundamental algorithms for projective voxelizationen
dc.typečlánekcs
dc.typearticleen
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.description.abstract-translatedWe develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set of voxels rather than a collection of surfaces. Interpretation with voxel-based representations is an intuitive paradigm, which has been shown to be theoretically sound and possesses enormous computational advantages over modeling with surface-based representations of 3D objects. However, there is no efficient algorithm for volume modeling of graphics primitives. In this paper, we attempt to bridge the gap by an efficient projective voxelization technique suitable for all existing 3D graphics primitives.en
dc.subject.translatedvolume graphicsen
dc.subject.translatedvoxelizationen
dc.subject.translatedCAD/CAMen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:Volume 6, number 1-3 (1998)

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