Title: Fundamental algorithms for projective voxelization
Authors: Jegathese, Reginald C.
Painkras, Eustace
Prakash, Edmond C.
Citation: Journal of WSCG. 1998, vol. 6, no. 1-3, p. 503-509.
Issue Date: 1998
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://hdl.handle.net/11025/15862
http://wscg.zcu.cz/wscg1998/wscg98.htm
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: objemová grafika;voxelization;CAD/CAM
Keywords in different language: volume graphics;voxelization;CAD/CAM
Abstract in different language: We develop a voxel-based approach to volume modeling, in which the 3D object is represented as a set of voxels rather than a collection of surfaces. Interpretation with voxel-based representations is an intuitive paradigm, which has been shown to be theoretically sound and possesses enormous computational advantages over modeling with surface-based representations of 3D objects. However, there is no efficient algorithm for volume modeling of graphics primitives. In this paper, we attempt to bridge the gap by an efficient projective voxelization technique suitable for all existing 3D graphics primitives.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 6, number 1-3 (1998)

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