Title: An efficient, high quality method for rendering irregular, quadratic, volume data
Authors: Simpson, T.
Citation: Journal of WSCG. 1997, vol. 5, no. 1-3, p. 514-523.
Issue Date: 1997
Publisher: Václav Skala - UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg1997/wscg97.htm
http://hdl.handle.net/11025/15916
ISSN: 1213-6972 (print)
1213-6980 (CD-ROM)
1213-6964 (online)
Keywords: přímé vykreslování povrchů;objemové vykreslování;sledování paprsku;aplikace metody konečných prvků;nerovnoměrná data
Keywords in different language: direct surface rendering;volume rendering;ray tracing;finite element analysis;irregular data
Abstract in different language: We introduce here an extension of the work done by Jones [1] on the direct surface rendering (DSR) algorithm for volume data. The original D.S.R. algorithm operates over linear, voxel based data giving high-resolution ray-traced images of iso-surfaces within a volume. The work presented here extends the rendering algorithm to work with data based on quadric shape functions over a mesh constructed of tetrahedral cells. We demonstrate the method applied to Computational Fluid Dynamics simulations of fluid flow, to render high quality isosurface images of scalar datafields.
Rights: © Václav Skala - UNION Agency
Appears in Collections:Volume 5, number 1-3 (1997)

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