|Citation:||Journal of WSCG. 1995, vol. 3, no. 1-2, p. 162-172.|
|Publisher:||Václav Skala - UNION Agency|
|Keywords in different language:||conic;quadrics;parameterizations;computer graphics|
|Abstract in different language:||Superquadrics are well known and often used 3D surface objects in computer graphics. They are used for modelling parts of scenes that are then rendered using photorealistic image synthesis algorithms (e.g., ray tracing). For some techniques like texturing, which are part of these rendering methods, the type of the parametrization of such a surface has to be chosen carefully and is not intuitively obvious at first sight. There are cases, where the straight forward extension of quadric parameterizations to superquadrics do not produce satisfying results. We therefore investigate a number of different parameterizations in combination with the corresponding formulas, and point out some significant differences between them.|
|Rights:||© Václav Skala - UNION Agency|
|Appears in Collections:||Volume 3, number 1-2 (1995)|
Please use this identifier to cite or link to this item:
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.