Title: Complex water effects at interactive frame rates
Authors: Loviscach, Jörn
Citation: Journal of WSCG. 2003, vol. 11, no. 1-3.
Issue Date: 2003
Publisher: UNION Agency – Science Press
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2003/Papers_2003/B02.pdf
http://hdl.handle.net/11025/1684
ISSN: 1213-6972
Keywords: 3D simulace;vodní vlny;vizualizace
Keywords in different language: 3D simulation;water waves;visualization
Abstract: Due to the complexity of the effects, it is difficult to achieve photorealism and physically correct motion in interactive 3-D water simulations. We present a simulation and visualization method which goes a long way towards physical reality, e. g. by producing Kelvin ship waves and displaying images of real caustics on the water surface. Using efficient approximations and employing the specialized 3-D and CPU features of modern PCs, this simulation runs at rates of several frames per second. Part of this solution is the emulation of a hardware accumulation buffer on consumer 3-D graphics cards with the help of texture shaders.
Rights: © UNION Agency – Science Press
Appears in Collections:Volume 11, number 1-3 (2003)

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