Title: Hardware accelerated soft shadows using penumbra quads
Authors: Arvo, Jukka
Westerholm, Jan
Citation: Journal of WSCG. 2004, vol. 12, no. 1-3, p. 11-18.
Issue Date: 2004
Publisher: UNION Agency
Document type: článek
article
URI: http://wscg.zcu.cz/wscg2004/Papers_2004_Full/E19.pdf
http://hdl.handle.net/11025/1727
ISSN: 1213-6972
Keywords: měkké stíny;mapování stínů;grafický hardware;stínové algoritmy
Keywords in different language: soft shadows;shadows mapping;graphic hardware;shadow algorithms
Abstract: Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto arbitrary dynamic geometry by utilizing only consumer level programmable graphics hardware. In this paper we introduce a new fully hardware accelerated penumbra map algorithm which stores additional penumbra information into separate penumbra maps. The method is capable of generating approximate soft shadows on both sides of the hard shadow boundaries at real time frame rates. The shadow generation requires neither graphics hardware read backs nor processing with the CPU while it is able to handle arbitrary shadow receivers and dynamic environments. The algorithm also has a straightforward implementation on programmable graphics hardware.
Rights: © UNION Agency
Appears in Collections:Volume 12, number 1-3 (2004)

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