Full metadata record
DC poleHodnotaJazyk
dc.contributor.authorCoba, István
dc.contributor.editorSkala, Václav
dc.date.accessioned2018-05-21T09:32:36Z
dc.date.available2018-05-21T09:32:36Z
dc.date.issued2017
dc.identifier.citationWSCG '2017: short communications proceedings: The 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2016 in co-operation with EUROGRAPHICS: University of West Bohemia, Plzen, Czech RepublicMay 29 - June 2 2017, p. 195-203.en
dc.identifier.isbn978-80-86943-45-9
dc.identifier.issn2464-4617
dc.identifier.uriwscg.zcu.cz/WSCG2017/!!_CSRN-2702.pdf
dc.identifier.urihttp://hdl.handle.net/11025/29751
dc.description.abstractLens flare rendering in computer games has always been lacking. While physically motivated solutions based on real camera systems exist, their inherent complexity makes them inappropriate for widespread use. Developers are not trained to work with these complicated imaging systems, and even if they were, artists and designers prefer intuitive parameters over these complicated optical system descriptions. More support is needed to start adopting to these advanced models, and to show that with an appropriate tool the situation can be vastly improved. This paper describes OpenLensFlare, an open-source C++ framework for rendering convincing physically-based lens flare effects. Additionally, a supporting optical system editor is also provided, which is capable of producing and visualizing optical systems and showing an example usage of the run-time library. Together, these two systems can be used to replace the existing naive algorithms, with small effort and low integration complexity.en
dc.format9 s.cs
dc.format.mimetypeapplication/pdf
dc.language.isoenen
dc.publisherVáclav Skala - UNION Agencyen
dc.relation.ispartofseriesWSCG '2017: short communications proceedingsen
dc.rights© Václav Skala - UNION Agencycs
dc.subjectrozptyl světla objektivucs
dc.subjectoptické systémycs
dc.subjecteditor objektivůcs
dc.subjectopen-source softwarecs
dc.titleOpenLensFlare: an open-source, lens flare designing and rendering frameworken
dc.typekonferenční příspěvekcs
dc.typeconferenceObjecten
dc.rights.accessopenAccessen
dc.type.versionpublishedVersionen
dc.subject.translatedlens flare renderingen
dc.subject.translatedoptical systemsen
dc.subject.translatedlens editoren
dc.subject.translatedopen-source softwareen
dc.type.statusPeer-revieweden
Vyskytuje se v kolekcích:WSCG '2017: Short Papers Proceedings

Soubory připojené k záznamu:
Soubor Popis VelikostFormát 
Csoba.pdfPlný text2,67 MBAdobe PDFZobrazit/otevřít


Použijte tento identifikátor k citaci nebo jako odkaz na tento záznam: http://hdl.handle.net/11025/29751

Všechny záznamy v DSpace jsou chráněny autorskými právy, všechna práva vyhrazena.